

Now with the next expansion that's coming out there's tons of more content and you're not at as big a disadvantage as you would be before major changes are released. Playing with someone would also be a great way to learn the game.

I'd recommend searching for some friends on the forums or something though, as random party players aren't as enjoyable to play with. Most of the game I found myself playing alone but there's nothing that says you can't be a party-player. Luckily, unlike other games, you may choose to interact with them or not. But as seems to be a trend these days you will encounter toxic individuals. The community is often fairly helpful if you ask questions in the right places. Luckily now there's a Beta going on where they're currently fixing a lot of the problems and I can say that things are ALOT better for the predictive (old) system and the problems are gone entirely when using lockstep (a new system, with some tradeoffs). It has dissuaded me from playing Hardcore (which makes me a casual in some peoples eyes, but for me it's just preserving my sanity). That's when you don't see your character close to enemies on screen but you can still get hit because on the server your character is elsewhere. The biggest disappointment in this game has been Desynchronization issues. It'd be far too big a task to list them all here but if you care to look at their wiki you will probably find plenty of things that you wouldn't find in D2. In every thinkable level of the game you have some form of innovation. But really the comparison is hard to make since they're such different levels of complexity. People like to compare the game to Diablo 2 or whatever games they might know of which are similar to Diablo 2. The game also features the massive passive skill tree which offers plenty of hours of theorycrafting. It's a ARPG and it's heavily focused on gearing your character like ARPG's tend to be. Other micro-transactions are purely cosmetic or stuff like "guild member slots". Which is much harder to do using multiple accounts since you can't get them listed all under one character name, you'd have to have multiple clients on at once to manage that at all. You will find that once you've played for quite a while you will want more space to keep items you might want to sell.

On the whole the storage space that is given is sufficient for most things. Which certainly is a hazzle to deal with but it's not THAT hard. The company themselves have stated that using multiple-accounts for storage space is perfectly fine. The only game advantage you can buy is stash-space. I think the comments ordering here is broken. Fans of more traditional dungeon crawling mechanics found in Diablo 2 should definitely give Path of Exile a try. Each event can last from only an hour to several months and award valuable prizes to the victors. Other variations include a Cut-Throat mode, where players can invade other players' instances and kill them to take their items. Path of exile features both PvE and PvP with events such as leveling races taking place on fresh servers. Each player can choose from a huge variety of point allocations in order to truly customize their characters role. The passive skill tree is a vast and complex set of passive skill combinations. Gems can even level up to provide a stronger version of the skill. Skill gems can be socketed into equipment and grant a wide range of abilities depending on gem type and color. Players are treated to an absolute massive amount of skill gems and passive skill tree options.

Players have a wide variety of initial classes to choose from but each class only serves as the initial starting point for a player's character progression. Similar to games such as Diablo and Torchlight, Path of Exile allows players to explore various dungeons in the forms of story "Acts". Path of Exile is an 3D Action RPG published by Grinding Gear Games.
